The art and the design are very cute, and add a lot. I love the determined little look on my slice's face as he trots along to bifurcate some condiments.
I would say, though, I did find the controls unintuitive. It took me a good five minutes of standing underneath the falling enemy and trying to swipe upwards to realise I'm supposed to swipe in a different direction to the button I'm pressing.
Some more stuff I liked though: the condiment splodges are great, and really satisfyingly splatter-y, as is the sword swing sound and animation. The noughts & crosses mini-map design is clever, and communicates very clearly what the objective is. And the music, especially given it was made in 20 minutes, is as smooth and buttery as my completed sandwiches.
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The art and the design are very cute, and add a lot. I love the determined little look on my slice's face as he trots along to bifurcate some condiments.
I would say, though, I did find the controls unintuitive. It took me a good five minutes of standing underneath the falling enemy and trying to swipe upwards to realise I'm supposed to swipe in a different direction to the button I'm pressing.
Some more stuff I liked though: the condiment splodges are great, and really satisfyingly splatter-y, as is the sword swing sound and animation. The noughts & crosses mini-map design is clever, and communicates very clearly what the objective is. And the music, especially given it was made in 20 minutes, is as smooth and buttery as my completed sandwiches.
It's really good fun, well done you lot.
I was not bread-y...
Also, nitpicks, the music doesn't loop and you need to swipe in the direction you want it to spread which is not made clear.
HOWEVER the game was acc kinda fun to figure out. Good job bread bois, good job
This is the best thing since sliced bread
now only if there was a way to add goo to it....